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mo2
04-16-2009, 10:04 AM
I keep seeing these recommended (SpyCar?), but $50 is a lot of money for me to spend on any one resource. Is the entire kit necessary or just the book or the cards?

Thanks.

Aurelia
04-16-2009, 11:09 AM
You would need the book to play the games, and you could make the cards, but it's much less time consuming to get the whole kit.

3blessingmom
04-16-2009, 11:48 AM
The book is essential, and the cards are well worth the price. They are nicely laminated. (by the time you pay for ink, card stock, laminating......you are likely better off forking out $25 for the cards to begin with....) I make a lot of my own materials, but the RS cards I bought.

You might find them on FSOT - btw, I bought this set instead of Calculadders and a slew of other maths stuffs I had on my list - the $50 will be a great investment imho, esp between my 3 kiddos.

hth

King Alfred Academy
04-16-2009, 01:02 PM
Totally worth the price! :001_smile:

siloam
04-16-2009, 01:27 PM
Yes, though I will warn you that the choices will be overwhelming. You can come and ask us for recommendations. ;) Worth every penny!

Heather

p.s. We had tried Calculadders (hate, hate this-both the kids and I), and Flashmaster before RS games.

Spy Car
04-16-2009, 02:41 PM
Yes, though I will warn you that the choices will be overwhelming. You can come and ask us for recommendations. ;) Worth every penny!

Heather

p.s. We had tried Calculadders (hate, hate this-both the kids and I), and Flashmaster before RS games.

Would you like to suggest a game to follow up "Go to the Dump"?

I'm ready to move on, but my son may not be ;)

Mo, I found mine "used" [actually unused] on this forum so you might look there. I think you are hearing how valuable people are finding these games.

Our journey with them is pretty new, but for the few things we've done they have been extremely efficacious in shaping up the quick math retention elements that I want to have him learn, but don't want to become "flash card" time.

The games are a win-win as far as I'm concerned, and that's the experience I've read many parents express here on WTM.

Bill

ETA: if you do order from Right Start, you may want to look at the "place value" and "base-10" cards as well. if memory serves they are quite inexpensive, and are proving very valuable here.

siloam
04-16-2009, 04:17 PM
Would you like to suggest a game to follow up "Go to the Dump"?

I'm ready to move on, but my son may not be ;)

Mo, I found mine "used" [actually unused] on this forum so you might look there. I think you are hearing how valuable people are finding these games.

Our journey with them is pretty new, but for the few things we've done they have been extremely efficacious in shaping up the quick math retention elements that I want to have him learn, but don't want to become "flash card" time.

The games are a win-win as far as I'm concerned, and that's the experience I've read many parents express here on WTM.

Bill

ETA: if you do order from Right Start, you may want to look at the "place value" and "base-10" cards as well. if memory serves they are quite inexpensive, and are proving very valuable here.

Bill,

Sure!

Next on the list would be addition war. In this one you work on more than just base 10 facts, so if you are working with a young child you can limit which cards you use. Right now my 6yo only plays with 0-6. My older girls however play the advanced version, with 5-9, so you can adjust it as their skills improve.

On the Number is very easy, and can be played to 10 at first to work on base 10 facts.

Corners is a favorite here, but I start out playing it together, because it can be hard for a child to see the moves at first.

If the program you use has covered subtraction already, Difference War is probably the easiest to play, and again you can limit the difficulty by using the lower number cards.

For Money the favorite games are Money War and Make Sixteen Cents (with all the sub-games that follow to increase the amount used).

For clocks I thought Hours and Minutes memory was great to teach a child to associate the right minutes with the hours markings on a clock.

Heather

Spy Car
04-16-2009, 04:37 PM
Bill,

Sure!

Next on the list would be addition war. In this one you work on more than just base 10 facts, so if you are working with a young child you can limit which cards you use. Right now my 6yo only plays with 0-6. My older girls however play the advanced version, with 5-9, so you can adjust it as their skills improve.

On the Number is very easy, and can be played to 10 at first to work on base 10 facts.

Corners is a favorite here, but I start out playing it together, because it can be hard for a child to see the moves at first.

If the program you use has covered subtraction already, Difference War is probably the easiest to play, and again you can limit the difficulty by using the lower number cards.

For Money the favorite games are Money War and Make Sixteen Cents (with all the sub-games that follow to increase the amount used).

For clocks I thought Hours and Minutes memory was great to teach a child to associate the right minutes with the hours markings on a clock.

Heather





Thank you I'm in your debt! :001_smile:

The only proplem with 400 card games...is that there are 400 card games :D

We'll try these out!

Bill

Mommy22alyns
04-16-2009, 04:40 PM
The book is essential, and the cards are well worth the price. They are nicely laminated. (by the time you pay for ink, card stock, laminating......you are likely better off forking out $25 for the cards to begin with....) I make a lot of my own materials, but the RS cards I bought.


I agree, the cards are surprisingly well-made. I need to take the plunge and buy the book - Becca definitely learns better with games, and math is our weak spot.

WendyK
04-16-2009, 04:46 PM
crud..more stuff I want

lovinmomma
04-16-2009, 04:48 PM
Sorry, but are you all talking about the Right Start Math Card Games kit? I was just looking for games to reinforce Singapore Math for Kindergarten. Would this be a good idea?

Spy Car
04-16-2009, 04:56 PM
Sorry, but are you all talking about the Right Start Math Card Games kit? I was just looking for games to reinforce Singapore Math for Kindergarten. Would this be a good idea?

Yes. And Yes :D

Bill

lovinmomma
04-16-2009, 05:06 PM
Yes. And Yes :D

Bill

Hmmm... any suggestions on which games to buy? or just the card game package?

Spy Car
04-16-2009, 05:24 PM
Hmmm... any suggestions on which games to buy? or just the card game package?

I think you'd want the whole package. While we haven't yet used each element, I do see how valuable they are going to be. And I think they will be an outstanding supplement to Singapore (which we see as our "spine").

Bill

annabanana1992
04-16-2009, 07:39 PM
I have a DD7 and DD9 who have progressed beyond addition facts and are working on multiplication facts. Should I get the whole right start kit or just buy a-la-carte? I couldn't tell from the website what came in the kit exactly.... If it is better to just buy certain parts, which parts would you recommend?

Thanks!

siloam
04-17-2009, 01:22 PM
I have a DD7 and DD9 who have progressed beyond addition facts and are working on multiplication facts. Should I get the whole right start kit or just buy a-la-carte? I couldn't tell from the website what came in the kit exactly.... If it is better to just buy certain parts, which parts would you recommend?

Thanks!

I would just buy the whole kit. The addition and subtraction games mostly use the green cards, and they only cost $5, besides they might be used in other games that aren't addition and subtraction. It will have a better resale value down the road too, if you have the whole kit.

They do have a mini kit (http://www.activitiesforlearning.com/index.asp?PageAction=VIEWPROD&ProdID=22) of multiplication games, but it only has 5 games. I just looked up in my game manual and it has 35. The game book also has games for division, fractions and money.

Heather

cathmom
04-17-2009, 02:01 PM
What if you are using RS as your curriculum? Is it still worth buying?

siloam
04-17-2009, 02:09 PM
What if you are using RS as your curriculum? Is it still worth buying?

It is part of level C kit/upgrade. Before that the games are listed in the program, in level C and on they will mostly refer to the game manual.

Heather